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Thread Statistics | Show CCP posts - 1 post(s) |

Aladar Dangerface
13. Enigma Project
187
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Posted - 2015.07.16 15:55:33 -
[1] - Quote
Erica Dusette wrote:
Wormholers can still find a null exit easy as pie if we wanted. We generally have multiple null exits in chain daily. The problem is when you're surrounded by a smorgasbord of null it becomes easier to forget w-space all together and just go on a null roam (I see it first hand), and that I do not like. It's a nice option, but some nerfs to stop it being the first choice for pvp are good imo.
This is exactly how i feel about it, while going on a null roam can be fun i would prefer to only do it when my chain is completely dead , i would never chose to do it over scouting my chain for a fight in wh space and the reduction (not complete removal like the duder from PL is shouting about) will more than likely force people to find more content and stay in their chains.
No wormholer worth their salt is gona move out of w-space just because they cant find enough null exits, that just ridiculous.
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Aladar Dangerface
13. Enigma Project
190
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Posted - 2015.07.17 09:36:29 -
[2] - Quote
Trinkets friend wrote:
Rest of you can adapt or DIAF.
Couldn't have out it better myself.
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Aladar Dangerface
13. Enigma Project
190
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Posted - 2015.07.17 09:41:50 -
[3] - Quote
Robert Caldera wrote:unimatrix0030 wrote:How can anyone say it is a good change? Everyone like the more connections c4's have gotten, now c5's get less. Less connections, less content, for everybody!
they think they will get more WH fights because people cant roam null anymore. Well facing up to reality only gives you two real options (whining like a little ***** not being one of them).
1. Leave wh space and go live in null, if that's where you want to fight.
or
2. Go further down you chain and look for fights.
Like i have previously said, the majority of people won't leave to go for null (since wormholers in general have a disdain for null-seccers) because of these changes, so it only really leaves one option doesn't it?
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Aladar Dangerface
13. Enigma Project
190
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Posted - 2015.07.17 10:15:45 -
[4] - Quote
Robert Caldera wrote: I cant speak much about WH space overall, since I dont live there but every time I pass, it feels like stepping through a ghost town.
We are there, cloaked, in our proteii, watching, waiting..............
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Aladar Dangerface
13. Enigma Project
191
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Posted - 2015.07.18 14:38:19 -
[5] - Quote
Cosmic Scanner wrote:I logged on yesterday for the first time in months, and did a load of scanning. Never found so little null secs. If i understand it correctly one of the reasons null wh's have been nerfed is because null sec entities used them much more for high sec logistics / access since the jump changes, and perhaps wh space did have a little too much access to null (was that actually a bad thing? null is meant to be the most dangerous space after all...).
If that's the case, it would probably have made more sense to reduce the number of high sec wormholes a bit or a little of both imo rather than what seems to be a big nerf to both wh space and null sec. It was basically because pl were using whs to jump across to different areas of null sec for kills, thus avoiding the restrictions made with the phoebe jump changes, and some other null secers were mad about it. While I don't mind what pl were doing (emergent game play anyone?), I do hope that it will stop folks in whs just jumping straight into null to find fights and keep them in trier chains.
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Aladar Dangerface
13. Enigma Project
191
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Posted - 2015.07.22 12:30:17 -
[6] - Quote
Justin Cody wrote:Aladar Dangerface wrote:Cosmic Scanner wrote:I logged on yesterday for the first time in months, and did a load of scanning. Never found so little null secs. If i understand it correctly one of the reasons null wh's have been nerfed is because null sec entities used them much more for high sec logistics / access since the jump changes, and perhaps wh space did have a little too much access to null (was that actually a bad thing? null is meant to be the most dangerous space after all...).
If that's the case, it would probably have made more sense to reduce the number of high sec wormholes a bit or a little of both imo rather than what seems to be a big nerf to both wh space and null sec. It was basically because pl were using whs to jump across to different areas of null sec for kills, thus avoiding the restrictions made with the phoebe jump changes, and some other null secers were mad about it. While I don't mind what pl were doing (emergent game play anyone?), I do hope that it will stop folks in whs just jumping straight into null to find fights and keep them in trier chains. 1) They weren't "getting around phoebe jump changes" as they were using sub caps. You can at most move 3 caps through a wormhole with some sub-cap room in between the first two caps and the last one that shutters the hole. You know nothing. 2) Null seccers are just as risk averse as high seccers and they got a CSM Scumbag to convince the devs to nerf an otherwise valid game system. Not only that it was nerfed into the ground. 3) claiming sharing information is abuse is like saying setting standings to your neighbors is abuse. 4) Your hopes are stupid. Please continue afk ratting in ishtars, gilas and various carriers. Woah woah woah little angry man. Take a step back and read what i wrote.
I actually had no problem with what was happening before this change.
I do also know quite a bit, especially about wh mechanics since i've lived in wh space for 3+ years (maybe you should look into who you are talking to since its clear you thought i was some null-sec scrub).
That being said, the jump changes did not just effect caps, bridging of sub-caps was also nefred. PL realised this and adjusted by using whs + sub caps to move about the map instead. CCP have clearly stated that they wanted people in null to fight more locally but i do agree that it does look like CCP was swayed to make these changes by a CSM member which is kinda ****** imo.
I'm going repeat this since you clearly can't read things thoroughly I did/do not have an issue with people using whs to move about the map, it was a good use of the resources available.and i'm sure a lot of work was put into scanning chains and finding exits. Bitching isn't gona change it so people will just have to adapt.
Dunno what your talking about when saying ''claiming sharing information is abuse is like saying setting standings to your neighbors is abuse'' since i never even mentioned sharing info.
Last point, my hopes for wh space are not stupid, optimistic yes, stupid no. However the change to null entrances/exits to wh space gives you two options, 1) leave wh space and go to HS/LS/Null or 2) spend more time in your chain to either find a null hole or find a fight in wh space. Now my question is are the majority of wh groups going to leave wh space because null sec holes are less abundant? i doubt it, so i'll hopefully see more folks in the chain.
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Aladar Dangerface
13. Enigma Project
201
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Posted - 2015.07.27 10:18:36 -
[7] - Quote
Why the **** is this thread still going? What's done is done, deal with it.
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Aladar Dangerface
13. Enigma Project
202
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Posted - 2015.07.27 13:33:18 -
[8] - Quote
Andrew Jester wrote:never let the dream die The dead horse its thataway --------------->
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Aladar Dangerface
13. Enigma Project
202
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Posted - 2015.07.27 13:43:29 -
[9] - Quote
Andrew Jester wrote:I am INSIDE the dead horse right now Slutt (had to add the extra t)
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Aladar Dangerface
13. Enigma Project
202
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Posted - 2015.07.27 14:03:32 -
[10] - Quote
Andrew Jester wrote:nah it's some planet Hoth ish. You can call me luke these are not the wh changes you're looking for
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Aladar Dangerface
13. Enigma Project
202
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Posted - 2015.07.29 22:23:31 -
[11] - Quote
Andrew Jester wrote:nah man I bring legit issues to the forefront of the conversation Well i was talking ****, not surprised mine got removed
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